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Игровой форум » Прочее » Корзина » Zombie Plague 4.3 |
Zombie Plague 4.3 |
Zombie Plague 4.3 Описание: ChangeLog Code Version: 4.3 (Apr 20, 2009) * Added beta changes (see below for details on those) * Added CVAR for the new Nemesis/Survivor to have the same amount of HP as the guy who left * Fixed some code still executing when the mod is turned off, which could cause weird bugs * Fixed knife model issues when running WeaponMod - Version: 4.3-beta5 (Apr 15, 2009) * Added buy limiters for Antidote and Zombie Madness (CVARs: zp_extra_antidote_limit, zp_extra_madness_limit) * Added admin knife model customization to zombieplague.ini (CVARs: zp_admin_knife_models_human, zp_admin_knife_models_zombie) * Fixed unstuck feature causing zombies to turn into humans when random spawning is disabled * Fixed unneeded hostage sounds precaching and taking up memory on CZ servers * Fixed classes and items being incorrectly parsed when their names contain brackets * Fixed Swarm Mode being triggered with no zombies or humans on either team * Fixed zombie's hegrenades behaving as infection bombs even when their CVAR is disabled * Fixed non-human grenades behaving as frostnades and flares * Fixed code for blocking infection/cure attempts sometimes not working as it should * Fixed calling some natives when the mod is turned off causing run time errors * API: Native zp_has_round_started now returns 2 if the round is starting (i.e. not fully started yet) * API: Replaced returning PLUGIN_HANDLED with ZP_PLUGIN_HANDLED due to backwards compatibility concerns * Removed caching of most CVARs as it would just make the code harder to mantain - Version: 4.3-beta4 (Mar 27, 2009) * Added CVAR to set the default amount of starting ammo packs for new players (zp_starting_ammopacks) * Added CVAR to randomly give weapons to players instead of buying them (zp_random_weapons) * Added/updated ML translations (zombieplague.txt file is now UTF-8 encoded) * Added option to force consistency for player models in zombieplague.ini * Extra items menu now only displays items available to the player's class * Player list menu for admin commands now only displays connected players * Admin console commands now always obey the flags set in zombieplague.ini * Nemesis damage CVAR no longer affects damage done by an entity other than nemesis himself (i.e. subplugin's rockets won't be affected now) * API: Added natives to retrieve the number of zombies/humans/nemesis/survivors on a round * API: Added natives to get a zombie class/extra item's ID via its name * API: Added native to force players to buy an extra item * API: Added natives to manually set and remove player's nightvision * API: Returning PLUGIN_HANDLED on "zp_extra_item_selected" forwards will now cancel the item purchase * Optimized code a bit (CVARs are now cached at round start, added cstrike module back) * Fixed custom skies not being precached - Version: 4.3-beta3 (Mar 16, 2009) * Added CVAR to toggle respawning on infection rounds * Added CVARs to separately toggle respawning of killed zombies, humans, nemesis and survivors * Fixed custom flashlight sometimes displaying incorrect batteries charge on the HUD * Fixed beta2's incompatibilities with some sub-plugins - Version: 4.3-beta2 (Mar 12, 2009) * Extended admin access flags settings to allow for more customization * Ambience Sounds can now be separately toggled for each game mode * "Join to Spectator" option now disabled for alive non-admin players to prevent suicide abuse (only if the zp_block_suicide cvar is enabled) * Added forwards for when players turn into the last zombie/human * Added forwards which allow to block an infection/humanization * Updated zp_infect_user native with a "rewards" parameter to have the mod automatically handle frags and ammo packs rewards * Implemented a more efficient Pain Shock Free code (thanks ConnorMcLeod) * Optimized some code and tasks for less CPU usage * Fixed remaining instances of the "weapons not reloading until they're switched" bug * Fixed frostnade's screenfade not working properly with freeze durations higher than 15 seconds * Fixed players sometimes getting incorrect gravity and rendering settings when transforming from a frozen zombie - Version: 4.3-beta1 (Mar 06, 2009) * Customization settings can now be edited externally, recompiling is no longer needed (zombieplague.ini file) * Attributes for zombie classes and extra items can now be edited externally, recompiling is no longer needed (zp_zombieclasses.ini and zp_extraitems.ini files) * Added support for multiple random zombie models (at last!) * Added global zombie models override setting (to have all zombies use the same set of models regardless of class) * Added CVARs to toggle respawning (deathmatch) on rounds other than infection * Added CVAR to separately toggle Survivor's unlimited ammo * Added CVAR to separately toggle Nemesis' knockback and set its multiplier * Respawn: admin command and natives now allowed on all rounds * Turn into Zombie/Human: admin command and natives now allowed on all rounds * Turn into Nemesis/Survivor: admin command and natives now allowed on all rounds * Added natives to force a player to turn into a Nemesis/Survivor * Added native to retrieve a user's zombie class for the next infection * Added forward for when users gets unfrozen (frostnades) * Added support for registering extra items for Survivors and Nemesis * Survivor and Nemesis are now allowed to buy custom extra items available for them * When the last player from a team disconnects and he/she was a Survivor/Nemesis, the player chosen to keep the round going will now have its health set according to the amount of remaining players, instead of full HP (to keep the round balance) * Fixed another Polish ML typo causing a string formatting error (that should be the last of them) * Fixed bug where if a player's team changed twice in a short amount of time the team update message wouldn't be sent to clients (due to a task accidentally being removed) - Version: 4.2 (Feb 11, 2009) * Merged in beta changes (see below for details on those) * Fixed small bug regarding the knife forcing code - Version: 4.1-beta4 (Feb 06, 2009) * Optimized code and checks for unlimited ammo, custom BP ammo, and bots ammo purchase * Fixed reloading not working immediately after picking up a weapon with the extra BP ammo hack * Fixed client prediction issues for high latency players when unlimited clip ammo is enabled * Fixed server crash "New message started when msg 35 has not been sent yet" when a zombie is forced to switch to the knife and the client has cl_lw set to 0 - Version: 4.1-beta3 (Feb 02, 2009) * Added CVARs to separately toggle infection special effects (screenfade, particles, etc.) * Added screen shake to the default infection effects * Added CVAR to set whether players should see each other's custom flashlights (zp_flash_show_all) * Added CVAR to toggle the HUD icons on infection, burning, and freeze events (zp_hud_icons) * Added CVAR to control whether worldspawn-killed players should automatically be respawned (zp_respawn_on_worldspawn_kill) * Fixed money hiding setting not affecting players who respawn as zombies * Fixed zombies getting a temporary godmode when a spawn protected human gets infected by a sub-plugin * Fixed a typo in the Polish translation that caused a string formatting error * Fixed non-custom nightvision being turned off by CS on some cases when spectating * Fixed occasional nightvision issues when zp_nvg_give is set to 0 or 2 * Minor corrections - Version: 4.1-beta2 (Jan 29, 2009) * Added CVARs to change the amount of Survivors and Nemesis for Plague rounds (zp_plague_nem_number, zp_plague_surv_number) * Added CVARs to modify the health of Survivors and Nemesis for Plague rounds (zp_plague_nem_hp_multi, zp_plague_surv_hp_multi) * Added CVAR to change Zombie Madness duration (zp_extra_madness_duration) * Added CVAR to change Survivor's default weapon (zp_surv_weapon) * Updated ML with Dutch language * Fixed zombie class menu showing up even after selecting a class manually sometimes * Optimized delay code from the default model changing system (now it's flawless) - Version: 4.1-beta1 (Jan 28, 2009) * Added CVAR to set a purchase limit for infection bombs per round (zp_extra_infbomb_limit) * Added CVARs to change base health multipliers for Nemesis and Survivor (zp_nem_base_health, zp_surv_base_health) * Ambience sounds are now only played during game modes and stopped at round end (to completely avoid past problems with client overflows) * Fixed enabling/disabling the mod by changing its CVAR after the map had started (it wouldn't properly turn on/off) * Fixed using a high zp_multi_ratio causing all players to turn into zombies * Fixed delay code from the default model changing system in order to reduce SVC_BAD when lots of people get infected at once (especially with sub-plugins) - Version: 4.1 (Oct 25, 2008) * Added colored messages * Added customization for Survivor's M249 view model * Added customization to set the required access to get admin models (ACCESS_FLAG3) * Added zp_deathmatch 4 setting: players respawn as zombies/humans depending on how balanced the game is * Added zp_lighting 0 setting: disables the mod's custom map lighting * Added cvar to prevent the same game mode from being played two consecutive rounds: zp_prevent_consecutive_modes * Added cvars to toggle admin models for humans and zombies separately * Added cvars to change leap force, height and cooldown for zombies, nemesis, and survivor separately * Cvar zp_knockback_ducking can now be given a multiplier for crouching zombies (values of 1 and 0 still mantain the previous functionality) * Buying additional ammo will no longer waste ammo packs if the player already has full ammo for every weapon * Zombie Madness can now be bought during the special game modes * Zombies can no longer buy antidotes on deathmatch when the zp_respawn_after_last_human cvar is disabled and there's only one human left * Made a bit more optimizations to the code, mostly to repetitive functions * Added delay before stopping ambience sounds on round start to prevent overflows with many players * Fixed .mp3 files being incorrectly precached (they're generic resources to HL) - Version: 4.07 (Oct 01, 2008) * Added CVARs to set a minimum amount of players required for the gameplay modes * Added CVAR to stop respawning players when only the last human is left: zp_respawn_after_last_human * Added CVAR to enable/disable the temporary saving of player's ammo packs and zombie class when they disconnect: zp_stats_save * Added zp_leap_zombies 3 setting: gives leap to the LAST zombie * Added logging of admin's Steam ID and IP to the zombieplague.log file * Added display of ammo packs when spectating somebody * Fixed a bug that allowed spectators to be respawned * Fixed "Remember weapon choice" setting not being reset for a new player * Fixed a bug with the alternate model changing method where the original player model wasn't hid when joining the game and spawning as a zombie - Version: 4.06 (Sep 09, 2008) * Added CVAR to control the damage done by Nemesis per hit: zp_nem_damage (250 by default) * Buying an already owned grenade through the extra items menu will now actually increase the grenade count, rather than waste ammo packs * Ambience sounds are now correctly played for every mode even when using lengthy songs and should no longer affect other sound events when looping * Unstuck feature now goes along with the random spawn cvar * When buying additional ammo the correct HUD icons are now displayed (i.e. 9mm, 50ae, etc) * Replaced the fake bombsite to force round ending with a fake hostage, thus getting rid of an expensive bomb removal code * Made some additional code optimizations to reduce CPU usage and such - Version: 4.05 (Sep 01, 2008) * Added CVAR to set humans/spectators custom nightvision color * Added CVAR to enable respawning players who commited suicide (this may be abused, mind you) * Added natives to force players to turn into zombies/humans (infection rounds only) * Added customization for zombie knife hit/stab sounds * Added customization for human knife model (just because changing it with 3rd party plugins wouldn't work properly) * Players are now forced "cl_minmodels 0" when they join so that they can see zombies correctly * Ambience sounds from the previous round are now stopped when a new one begins * Corrected a bit the help MOTD (wasn't updated since 3.6 ;P) * Fixed incorrect weapon models showing up when turning into a survivor with a grenade on hand * Fixed an exploit with the custom flashlight that allowed for unlimited batteries * Fixed possible bugs when players switched to Spectator using the ZP menu * Fixed round end event getting called twice sometimes when restarting the game * Fixed first spawn not being detected for the first CZ bot that is created * Minor fixes and optimizations... * 4.05b: Fixed custom human knife model not being precached * 4.05c: Fixed a stupid typo in the nightvision code which caused clients to be kicked - Version: 4.04 (Aug 25, 2008) * Added custom leap system (allows changing force, height, and cooldown) * Added CVAR to remove dropped weapons from the floor * Added CVAR to set custom hitzones for zombies * Added CVAR to disable custom admin models * Ambience sounds now support different sounds for each game mode * Optimized bandwidth usage for temp entity messages * Fixed blood coming out of players even when the attack was blocked - Version: 4.03 (Aug 20, 2008) * Added CVAR to set the infection ratio in Plague Mode * Added CVAR to prevent players from killing themselves * Added CVAR to set a max distance for knockback * Fixed flares occasionally going off as smoke grenades when using Nade Modes * Fixed a bug in Plague Mode regarding Survivor/Nemesis not turning completely into a zombie/human when chosen to keep the round going after the last player on the opposite team leaves * Fixed money sometimes still displaying on HUD when the money remove setting is enabled * Cleaned up the code a bit - Version: 4.02 (Aug 16, 2008) * Custom grenades are now compatible with Nade Modes * Ambience sounds now stop playing when the map ends (by request) * Added CVAR to turn silent footsteps for zombies on/off * Fixed knockback not being affected by zombie class multipliers * Fixed custom knife model not showing up when zombies are forced to use the knife * Additional minor fixes - Version: 4.01 (Aug 14, 2008) * Added support for admin zombie models * Added cvar for humans not to get infected if they have armor * Added customizaton for zombie knife miss sounds * Added chat command /unstuck (by request) * Minor fixes on menu codes * DEBUG: Added define to enable/disable setting the modelindex offset - Version: 4.00 (Aug 09, 2008) * Added new gameplay mode: Plague Mode * Redid buy menu system, added feature to remember weapons choice * Redid zombie classes system, added support for external additions (e.g. new classes) * Redid extra items system, added support for external additions (e.g. custom items) * Survivor can now have its own model * Added cvars to set how many frags players get for infections/kills * Added additional ML translations * Changed a bit the model changing method * Fixed round win sounds not being precached * Fixed players being able to move before freezetime end - Version: 3.62 (Jul 28, 2008) * Added an option to the Game Menu to join the Spectators team * Added cvar to disable zombies night vision and the automatic turn on: zp_nvg_give * Added zp_flare_color 5 setting: randomly chooses between red, green, and blue colors only * Added cvars to disable the halos (light auras) of Nemesis/Survivor * Added cvars to set whether Nemesis/Survivor should also be rewarded ammo packs * Added cvar to set whether to block +use on pushables to prevent the speed bug * Added a little smoke sprite when people stop burning * Added 2 more natives for the making of sub-plugins * Corrected a cvar name: "zp_lightning" should be "zp_lighting" (duh...) - Version: 3.61 (Jul 20, 2008) * Added command to enable/disable the plugin: zp_toggle <1/0> * Added CVAR to disable the custom buy menus: zp_buy_custom * Added CVAR to set a slowdown on burning zombies: zp_fire_slowdown * Added some HUD icons for burning, frozen and infected events * Fixed a typo in the extra items purchase code for bots (also, they will no longer get extra items if disabled by cvar) * Fixed false spawn detection for bots when they join the game (credits to vittu) - Version: 3.60 (Jul 15, 2008) * Added a few natives and forwards, along with an include file for those out there willing to make any sub-plugins or something (if you need more, just request!) * Thunderclaps now available for zp_lightning settings a to d * Added CVARs to disable extra items separately (e.g. infection bomb, etc.) * When a Nemesis/Survivor disconnects, the random player chosen to keep the game going will now be a Nemesis/Survivor too (instead of the round going on as infection mode, which looked sorta confusing) * Bots now buy extra items after respawn instead of during a fight * PODBots: Survivor bots now able to repick weapons in case they drop the M249 (more like a temporary fix) * Improved a bit some repetitive tasks handling * Minor changes and fixes - Version: 3.59 (Jul 02, 2008) * Zombie models can now be assigned to each class separately * Bots can now buy extra items, PODBots use nightvision correctly and don't get confused with players respawning on deathmatch mode anymore * Players can now correctly join during survivor/swarm rounds (they'll automatically spawn as zombies if they shall) * Added CVAR to give longjump to first zombie: zp_zombie_first_leap * Added CVAR to change time before respawning on deathmatch mode: zp_spawn_delay * Added CVAR to change fire grenade's burning damage: zp_fire_damage * Added CVAR to change flare's lightning radius: zp_flare_size * Fixed players not respawning as zombies when the corresponding deathmatch setting was enabled * Fixed multiple infection mode triggering when it would result on a single zombie being infected * Fixed flares floating midair * Fixed the most rare occurrences of players stacking on a single team, so that no manual game restarts are required anymore * Fixed players getting an incorrect amount of ammo for some weapons when buying * Changed say command "menu" to "zpmenu" (it can still be accessed by pressing M anyway) * Minor changes/corrections - Version: 3.58 (Jun 23, 2008) * Added support for Condition-Zero bots and changed bomb removal method (thus hopefully fixing all related crashing errors) * Fixed grenades exploding when dropped from corpses on CZ * Fixed zombie bleeding feature using incorrect decals on CZ * Added additional knockback customization (you can now set intensity for each weapon separately) * Added CVAR for zombies not to be knocked back when they're ducking: zp_knockback_ducking * Fixed HUD Messages overlapping with some miscstats announcements - Version: 3.57 (Jun 20, 2008) * Added support for PODBot MM V3B19k+: bots buy their own weapons/ammo and choose their zombie class (thanks KWo) * Added support for grenades and pistols to the Extra Items Weapons List * Added a notice for players when the last zombie/human leaves * Fixed flares potentially turning into smokegrenades when changing their duration * Infection Bomb can now kill the last human * Minor changes to the code - Version: 3.56 (Jun 13, 2008) * Added support for ambience sounds * Added CVAR to control whether player's money should be removed: zp_remove_money * Added CVAR to ignore Nemesis/Survivor frags: zp_nem_ignore_frags/zp_surv_ignore_frags * Added CVAR to give the last human an extra health reward: zp_human_last_extrahp * Fixed compiler error when trying to use the alternative model changing method. * Fixed zombieplague.log entries being formatted somewhat incorrectly. -Version: 3.55 (Jun 09, 2008) * Public release. |
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